Alex Mitchell is pursuing his PhD at the NUS Graduate School for Integrative Sciences and Engineering, where he is attached to the Partner Technologies Research Group. His thesis research focuses on rereadability in interactive stories.
Alex is also an instructor in the Department of Communications and New Media at the National University of Singapore.
Before joining NUS, he was a lecturer at the School of Design (now School of Interactive Digital
Media, Nanyang Polytechnic, where he taught and developed projects in
interactive media and games. Alex has worked as an interaction designer at IDEO, London, and at Kent Ridge Digital Labs
(now I2R), Singapore. He has a
B.Sc. and an M.Sc. in Computer Science from the University of Toronto. His work has
been shown at SIGGRAPH'98, at the Science Museum in London, at Graphite 2004
at Nanyang Technological University, Singapore, and as part of the Creative
Curating Lab at the Singapore Art Show 2005.
Alex occasionally blogs about his ongoing research.
Publications
- Mitchell, A. and McGee, K., "Supporting Rereadability Through Narrative Play", In Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 67-78. The original publication is available at www.springerlink.com.
- Mitchell, A. and McGee, K., "Rereading in Interactive Stories: Constraints on Agency and Procedural Variation", In Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 37-42. The original publication is available at www.springerlink.com.
- Mitchell, A. and McGee, K., "Writing in Style: Pattern Languages and Writing Short Fiction", in Storyworlds: A Journal of Narrative Studies, 3, University of Nebraska Press, 2011, pp. 139-160. Published version (requires subscription).
- Mitchell, A. and McGee, K., "Limits of Rereadability in Procedural Interactive Stories", Proceedings of CHI 2011, Vancouver, Canada, May 2011, pp. 1939-1948.
- Mitchell, A., "Motivations for Rereading in Interactive Stories: A Preliminary Investigation", in Lecture Notes in Computer Science, 2010, Volume 6432/2010, Interactive Storytelling, p. 232-235. The original publication is available at www.springerlink.com.
- Mitchell, A. and Montfort, N., "Shaping Stories and Building Worlds on Interactive Fiction Platforms", in Proceedings of Digital Art and Culture 2009, University of California Irvine, December 2009.
- Mitchell, A. and McGee, K., "Designing Storytelling Games That Encourage Narrative Play", in Lecture Notes in Computer Science, 2009, Volume 5915, Interactive Storytelling, Pages 98-108. The original publication is available at www.springerlink.com.
- Mitchell, A. and McGee, K., "Designing Hypertext tools to facilitate authoring multiple points-of-view stories", in ACM Hypertext 2009, Torin, Italy, 2009.
- Mitchell, A., "Narrative Production and Interactive Storytelling", in Refractory: a Journal of Entertainment Media, 13, 2008.
- Mitchell, A., "Blogs and Collaborative Learning", in Experiments in Pedagogy, 2, 2007.
- Das, T., Singh, G., Mitchell, A., Kumar, P.S., and McGee, K. "NetEffect: A Network Architecture for Large-Scale Multi-User Virtual Worlds", in Proceedings of VRST'97, ACM Press, New York, 1997, pp. 157-163.
- Posner, I.R., Baecker, R.M., and Mitchell, A. "Evaluating Real Users, Using Real Software, Performing Real Tasks, in Real Contexts", in Proceedings of HCI International '97, Elsevier, 1997, pp. 597-600.
- Das, T., Singh, G., Mitchell, A., Kumar, P.S., and McGee, K. "Developing Social Virtual Worlds using NetEffect", in Proceedings of WETICE'97, IEEE Computer Society Press, California, 1997, pp.148-154.
- Posner, I.R., Mitchell, A., and Baecker, R.M., "Learning to Write Together", in Groupware and Authoring, Rada, R. (ed.), Academic Press, 1996, pp. 161-185.
- Mitchell, A., Posner, I.R., and Baecker, R.M., "Learning to Write Together Using Groupware", in Proceedings of CHI '95, Denver, Colorado, May 1995, pp. 288-295. The original publication is available in the ACM Digital Library (requires subscription).
- Baecker, R.M., Glass, G., Mitchell, A., and Posner, I.R., "SASSE: the Collaborative Editor", 8 minute refereed video tape presented at CHI '94; also published in SIGGRAPH Video Review 97, 1994.
Teaching
2011/2012 Semester 2:
- NM2210 Interactive Media Design: Theory
- NM2216 Interactive Media Design: Users
- NM2217 Interactive Media Design: Creating
Previously taught at National University of Singapore:
- NM2216 Introduction to Interactive Media
- NM2217 Creating Interactive Media
- NM3216 Game Design
- NM3221 Situated Interaction Design
- NM3222 Interactive Storytelling
- NM4209 Advanced Game Design
- CS3342 Interactive Media Development Project
- CS4343 Game Development Project
- UAR2205 Narrative and Play in Interactive Media
Previously taught at Nanyang Polytechnic:
- DN2301 Graphical User Interface Design
- DS2371 Web Design I
- DN2380/IT2932 Principles of Game Design
- DN2463/DN3363 Web Design 2
- DN3364 Interaction Design
Awards
- 2nd NGS Student Symposium, 5 February 2010, Winner Best presentation: "Interactive Stories as Rule-Systems: Learning from Game Design"
- TheatreWorks 24-Hour Playwriting Competition 2009, 18-19 July 2009, Joint winner of 3rd place (open category): "Remembering"
- NUS Annual (University) Excellent Teaching Award 2007-2008
- FASS Faculty Excellent Teaching Award 2007-2008
- FASS Faculty Excellent Teaching Award 2006-2007
- FASS Faculty Excellent Teaching Award 2005-2006