Selected publications of the Partner Technologies
Research Group:
- Alex Mitchell. Motivations for Rereading in Interactive Stories: A Preliminary Investigation. To appear in ICIDS 2010 International Conference on Interactive Digital Storytelling, November 2010.
- Aswin Thomas Abraham and Kevin McGee. AI for Dynamic Team-mate Adaptation in Games. To appear in Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 18-21 August, 2010. Copenhagen, Denmark.
- Alex Mitchell and Kevin McGee. Writing in Style: Pattern Languages and Writing Short Fiction. To appear in Storyworlds: A Journal of Narrative Studies, University of Nebraska Press, 2010.
- Kevin McGee and Aswin Thomas Abraham. Real-time team-mate AI in Games: A Definition, Survey, & Critique. In Proceedings of the 5th International Conference on Foundations of Digital Games, 19-21 June, 2010. Monterey, California, USA, 2010.
- Alex Mitchell and Kevin McGee. Designing Storytelling Games That Encourage Narrative Play. In ICIDS 2009 International Conference on Interactive Digital Storytelling, Guimarães, Portugal, December 2009. Published version.
- Alex Mitchell and Kevin McGee. Designing Hypertext tools to facilitate authoring multiple points-of-view stories. In ACM Hypertext 2009, Torin, Italy, 2009.
- Kevin McGee, Srikumar~Karaikudi Subramanian, and Pierre Martin. MusicALife: growing music. In ISEA 2008: 15th International Symposium on Electronic Art, Singapore, 2008.
- Kevin McGee. From embodied co-enaction to partner technologies. In 4iCOM 2008: 4th International Conference on Multimodality, Singapore, 2008.
- Kevin McGee. Towards a poetics of interactive media. In Ubiquitous Media: Asian Transformations - Theory Culture and Society Conference 2007, Tokyo, Japan, July 2007.
- Kevin McGee. Patterns and computer game design innovation. In IE2007: Australasian Conference on Interactive Entertainment, Melbourne, Australia, December 2007.
- Mikael Kindborg and Kevin McGee. Increasing the Expressiveness of Visual Programming: Inspirations from a Semiotic Analysis of Comics. Journal of Visual Languages and Computing, 2006.
- Kevin McGee. Enactive Cognitive Science. Part 2: Methods, Insights, and Potential. Constructivist Foundations, 1(2), 2006.
- Kevin McGee. Enactive Cognitive Science. Part 1: Background and Research Themes. Constructivist Foundations, 1(1), 2005.
- Kevin McGee and Tord Svensson. Programmable Fiction: An experiment in developing an alternative authoring tool for interactive fiction. Presented at Hyperstructure 2005: Workshop on Narrative, Musical, Cinematic and Gaming Hyperstructure -- held in conjunction with Hypertext 2005, September 2005, Salzburg, Austria.
- Mikael Kindborg and Kevin McGee. Comic Strip Programs: Beyond Graphical Rewrite Rules. In the International Workshop on Visual Languages and Computing (VLC2005), Canada, 5-7 September 2005.
- Kevin McGee and Mikael Kindborg. Research on Partner Technology. Communication Paper, SAIS/SSLS 2005. 12-14 April, 2005.
- Kevin McGee and Jorgen Skageby. Gifting Technologies. In First Monday, December 2004. (also reprinted in Nonprofit Online News Vol.8, issues 49-53.)
- Kevin McGee and Johan Hedborg. Partner Technologies. COSIGN 2004.
- Kevin McGee and Jody Foo. DocPlayer: why doesn't your desktop play this way? Presented at MDI 2004, August 23-24, Linkoping, Sweden.
- Kevin McGee and Johan Nilsson. CrawLogo: empowering end-users to program the Web. HCC 2004. (note: here is a longer, unpublished version of the paper.)
- Kevin McGee. A Touch of the Future: contact-expressive devices (PDF) In: IEEE MultiMedia, 11 (1). January-March 2004.
- Kevin McGee and Annika Harup. Contact Expressions for Touching Technologies (PDF). In: Proc. 3rd Conf. Computational Semiotics in Games and New Media, 2003, pp. 68-76.